Trustworthy:
Appropriate:
Smart:
Responsive:
Clever:
Ludic:
Pleasurable:
Tuesday, February 7, 2012
The Laws of Interaction Design
Moore's Law: Moore's Law is a prediction that the number of transistors on integrated circuits will double. Devices will become faster, smaller, and more powerful through the years.
Fitts': Fitts's states that the time it takes to move from a starting position to a final target is determined by the distance to the target and the size of the target. The larger the target he faster it can be reached.
Hick's:
Migic Number Seven:
Tesler's:
Poka-Yoke:
Direct and Indirect Manipulation:
Feedback and Feedforward:
Fitts': Fitts's states that the time it takes to move from a starting position to a final target is determined by the distance to the target and the size of the target. The larger the target he faster it can be reached.
Hick's:
Migic Number Seven:
Tesler's:
Poka-Yoke:
Direct and Indirect Manipulation:
Feedback and Feedforward:
The Elements of Interaction Design
Motion: Motion is a trigger for action, and without motion there can be no interaction. Information must move form one entity to another.
Space: Space provides a context for motion. All interactions take place in space. Space can be a digital screen or the physical space we inhabit.
Time: All interactions take place over time. Movement through space takes time to accomplish. Time can be measured in different increments and is different digitally than in the human space.
Appearance: Is how something looks, such as proportion, structure, size, shape, weight, and color. How something looks can tell use how to interact with it.
Texture: Texture is how an object feels in the hand. The texture can also tell you how to interact with an object.
Space: Space provides a context for motion. All interactions take place in space. Space can be a digital screen or the physical space we inhabit.
Time: All interactions take place over time. Movement through space takes time to accomplish. Time can be measured in different increments and is different digitally than in the human space.
Appearance: Is how something looks, such as proportion, structure, size, shape, weight, and color. How something looks can tell use how to interact with it.
Texture: Texture is how an object feels in the hand. The texture can also tell you how to interact with an object.
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